CODECAVE has no conventional drop shadow. Section panels cast violet light upward: the source sits under the panel edge. It is physically wrong and instantly recognizable, and it is the single most important thing not to normalise.
--shadow-section — all three offsets negative on YThree stacked layers seeded from --color-shadow-0
(#281470) at 20%, 10% and 8% alpha. Inspect the space above the panel:
that is where the violet has to appear.
--shadow-section:
0 -64px 64px 0 hsl(from #281470 h s l / 0.20),
0 -10px 24px 0 hsl(from #281470 h s l / 0.10),
0 -6px 6px 0 hsl(from #281470 h s l / 0.08);
Same panel, same radius, conventional downward shadow. Everything recognizable is gone. This is anti-pattern #1 in DESIGN.md for a reason.
--shadow-glow-button — the CTA haloThree concentric violet rings at 64px, 16px and 4px spread, all with zero
offset. Source: source_examples/common/GlowButton.vue. Hover and press the
control — it brightens and scales to 0.98, and the foreground never dims.
Focus draws a violet halo instead of an outline; error swaps it to the red ramp. Click into the first field to see the real focus state, not a mock-up of one.
Cards get no shadow at all. Only section panels glow, and
only upward. A card separates from the page with 24px of radius and a 1px
#2B2848 border — that is the whole mechanism.